![]() To me that seems a bit strange, considering it was used as a cliffhanger and we know it must be a very dramatic event for Lena and her family. Cause if there's no background for it, there won't be any scenes either. If we assume that the bedroom belongs to Wade and Cindy and that there's no additional new backgrounds to the four already shared (which I think is implied by Eva's comments), that would necessarily also mean that the game will skip Lena's trip back home. But if you multiply all the different variables and variations in the dialogue and how it all affects each other, I suspect Mathman (that's a pretty good alter ego, I'll give you that) soon will get one of those confusing E's at the end of the number on his calculator. You can count the "routes" only by the amount of potential sex partners or how many different scenes one specific chapter can end with, and you'll get a game that's only medium complex. That doesn't only make the game more interesting and worthy of several playthroughs, it's also a gigantic task for the developer. The same goes for Ian's relationship to Axel Axel's relationship to Cindy Lena's relationship to Seymour (because of Axel's dealings with him) whether Ian is developing some voyeuristic traits and probably several other things I can't think of at the moment.Īnd all of these variations make it necessary to write different dialogues and inner monologues depending on your previous choices in the game. Whether Lena has developed some exhibitionist traits is also likely to affect it. Whether Lena is dating Ian (or someone else) will definitely affect it. I'm guessing the photoshoot can either end with Lena stopping it at some point (which sets some variables for future content between them) or with a sex scene between them (which sets some different variables for future content between them).īut there's a whole bunch of other variables that could affect how the scene plays out, and how it will affect the future chapters. Lena can either choose to not have anything to do with him, or interact with him and then say yes to the upcoming photoshoot. Let's take Axel as an example, as he's a person we'll be seeing more of in the next chapter. Which also makes it more difficult to predict the consequences of your actions, which I think is one of the things a lot of players appreciates instead of just more or less straightforwardly choosing "yes" or "no" to content with a specific character in the game. That doesn't give you more sex scenes, but it creates a bunch of smaller variables that in turn affects how the story plays out. In Our Red String everything's tied together. ![]() So one route only affects the others to a very small extent, until towards the end of the game where the developer has to decide if it's a harem game or whether you have to make some choices and/or accept some consequences for your actions. In many other games you simply have a couple of love interests, and then decide which of them you want to pursue and the "routes" play out more or less the same no matter what. Secondly: Defining the game's complexity by the number of routes is a big simplification. Eva estimated earlier that she expects to write at least 20 chapters. After version 0.9 the next update will be 0.10. First of all: We haven't seen 80 percent of the game's content.
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